![]() Discovering these charms could lead to significant shifts in the way players controlled the Knight and approached both encounters and traversal. One of the ways that the original Hollow Knight dangled this carrot over players' heads was by placing carefully hidden Charms around Hallownest. The best Metroidvania games give players plenty of incentive to thoroughly explore their expansive maps and search every nook and cranny in hopes of uncovering that next crucial upgrade that could unlock further portions of said map. RELATED: After Hollow Knight: Silksong, Team Cherry Could Go Full FromSoftware Silksong Introduces A Full-Blown Crafting System Silksong promises to expand on all of these features while also adding some new ones. Like many other RPGs, exploration and story were just as important to game and character progression as the skills players acquired and builds that were orchestrated by equipping combinations of Charms. Outside the methodical combat and teeth-gritting boss encounters like the Dark Souls series, players also needed to speak with NPCs, read lore, and complete quests and side activities to truly see the entirety of what Hallownest has to offer. In addition to resting firmly within the Metroidvania subgenre, the original Hollow Knightalso squarely had one foot in Soulslike territory. While Silksong is most definitely going to be a Metroidvania title in the same style as its predecessor, one area that has seen significant expansion is the title's incorporation of RPG elements into its gameplay. Like many other sequels to beloved original titles in new gaming franchises, Hollow Knight: Silksong looks to be attempting a one-up of everything Hollow Knight brought to the table and then some. If Hornet is caught in this attack Lace deals one Mask of damage, traps Hornet within the Whirlwind and then slams Hornet down onto the platform, dealing an additional Mask of damage.Maybe the most anticipated game to still elude a definitive release date is Hollow Knight: Silksong, which can attribute its continued development and secrecy to the growing scope and scale of the project since its initial reveal. This attack is only used when Lace drops to a certain HP threshold. At the end of her last slash, Lace slams down from that position, shaking the platform. After charging, Lace unleashes a flurry of 4 slashes within the highlighted region. Whirlwind: Lace stands in place for a brief moment charging up, in this time a white circle is highlighted mid-air somewhere in the arena.She sometimes chains this move to traverse the arena and reposition. Advance: Lace takes a short half-step forwards, accompanied by a very small flick of her Pin.Retreat: Lace quickly glides back a short distance to reposition for another attack.Other times Lace simply strikes a quick harmless bow or pose before continuing the fight. Doing this deals damage to Hornet if she is caught in it, and deflects projectiles that are thrown at her. Sometimes she fixes and straightens her stance with a small slash from her pin. ![]() ![]() Flourish: During the end of an attack, Lace adds a small flair.If Hornet is not caught in this attack, Lace's flurry of strikes does not last as long. If Hornet is caught in her flurry, she initially takes one Mask of damage and then is held in place by the blows until Lace slashes again with her pin dealing an additional Mask of damage. She holds this position for about half a second, and if she is struck in that time, she retaliates with a small dash forwards chained into a quick flurry of strikes with her pin. Parry & Riposte: Lace holds her pin up, striking a defensive position and blocking any damage. ![]() While at the peak of her jump, Lace can change the direction of her jab depending on Hornet's position. She then dashes at an angle towards the ground with a jab, skidding a short bit after landing.
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